Sunday, March 6, 2011

Loose Ends and Lessons Learned

Loose ends:

The message Baniss sent was to his parents. I knew I would have to do something with my computer use skill and couldn't think of anything helpful. I thought this fit jittery character's cowardice. The message said, "I didn't do it." Baniss took all his levels in Scoundrel.

Ith was force sensitive. In the week I was absent between our escape and reaching the safehouse, Ith used the force to heal Yossa. Our GM joked that the Emperor was sitting on the toilet reading the newspaper at the time. "Huh? What was that?" Ith multi-classed as a Force Adept/Noble.

Bishop never got the chance to properly shine. He was built on the idea of using one blaster set to stun and another on the normal setting. Unfortunately, both the GM and player misread the rules on stun before the first battle and ran with what the GM said there. They'd sorted things out for future fights, but opportunity to use this tactic never materialized. Stunning an opponent with one shot and killing them when they're immobilized fit the "not a nice man" theme the player was going for. Bishop took levels in Soldier before entering the Elite Trooper prestige class.

Neela had some depth we never touched on. I don't have her player's e-mail, but the GM filled me in: "Neela had an odd backstory of parents who were Rebel Sympathizers that died in a smuggling run gone wrong. She was sold into slavery, hence her aversion to binders. She escaped from said slavery and became a bounty hunter with a heart of gold. She would only take bounties that were honorable and didn't conflict with her own moral code... Unless she was desperate and she was reaaaaally hungry. All in all, a very odd duck." Neela was a Scout.

More from the GM regarding our final battle: "They didn't trace you from the credit chip. The "safe" contact that gave you the safe-house also sold you out to the Hutts, who in turn gave your position to the Imperials as a gesture of goodwill. They might have exaggerated how much ordinance you had at the safe-house, leading to the siege formation. Your [computer] message did not make it to your parents as the cache that sends the message was in the same building and hadn't dumped to the main server yet. The Imps never had the chance to look it over. The cache was destroyed in the explosion."

The unnamed ASP droid is still out there. According to the player, the droid has found some new friends. Maybe he'll show up in another campaign. He has not disclosed what levels the character has.

Lessons learned:

1. When reacting to detention by the authorities, it's helpful if the whole party acts together.

2. As cliche as it is, starting in a tavern/cantina can be fun.

3. Write down your backstory and take a hard copy with you. This should lessen potential confusion.

4. If your boss is a crime lord, never tell them you're quitting.

5. If you can't be there, make sure someone has a copy of your character sheet.

6. Delusional characters are entertaining, but can takeover the session.

7. Constitution is not a dump stat. (Compare Baniss being hit by small arms fire to Bishop taking several heavy weapon blasts to the face.)

8. Playing a droid has serious drawbacks. Especially against [spoiler redacted].

9. If you are bitten by an insect, don't wait to get it treated.

10. If you want to make a campaign journal, update it consistently.


I'm working on a piece for the end of the week that will introduce my new character and then we're on to more adventure!

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